Diving Helmet

Been awhile since I did a project from start to finish, and I wanted to do something with a Bioshock-vibe. Spent a few days modeling the helmet pieces in 3ds Max, then a few more days texturing all of the layers of rust and grime in Quixel. Then finally brought it all into Unity for underwater effects and rendering.

Finished image

Finished image

Finished model in 3ds Max

Finished model in 3ds Max

Texturing round 1, needs more grime

Texturing round 1, needs more grime

Texturing round 2

Texturing round 2

Camera and light setup in Unity

Camera and light setup in Unity