




A hero model I made for a very short animation in the style of Bioshock. Really wanted to texture something grimey & gross that had been sitting on the ocean floor for years. It was modeled using reference photos of antique Navy diving helmets.
UV's are properly scaled for texel density and do not overlap.
The animation and attached screenshots were rendered in Unity 3D.
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For personal use and one commercial project (up to 2,000 sales or 20,000 views).
TutorialsOne copy to be used by a single user.
Installable ToolsOne installation by a single user.
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